![]() Urf’s Grab Bag I: Gain 1 Spatula and 1 random item component. Whispers Heart: Your team counts as having 1 additional Whispers. Warrior Heart: Your team counts as having 1 additional Warrior. ![]() Tempest Heart: Your team counts as having 1 additional Tempest. Swiftshot Heart: Your team counts as having 1 additional Swiftshot. Shimmerscale Heart: Your team counts as having 1 additional Shimmerscale. Shapeshifter Heart: Your team counts as having 1 additional Shapeshifter. Scalescorn Heart: Your team counts as having 1 additional Scalescorn. Revel Heart: Your team counts as having 1 additional Revel. Ragewing Heart: Your team counts as having 1 additional Ragewing. Mystic Heart: Your team counts as having 1 additional Mystic. Mirage Heart: Your team counts as having 1 additional Mirage. Mage Heart: Your team counts as having 1 additional Mage. Jade Heart: Your team counts as having 1 additional Jade. Guild Heart: Your team counts as having 1 additional Guild. Guardian Heart: Your team counts as having 1 additional Guardian. Gain an Ashe.Įvoker Heart: Your team counts as having 1 additional Evoker. ![]() Gain a Lillia.ĭragonmancer Heart: Your team counts as having 1 additional Dragonmancer. Gain a TristanaĬavalier Heart: Your team counts as having 1 additional Cavalier. Gain a Braum.Ĭannoneer Heart: Your team counts as having 1 additional Cannoneer. Gain a Nami.īruiser Heart: Your team counts as having 1 additional Bruiser. Gain a Kayn.Īstral Heart: Your team counts as having 1 additional Astral. Preparation: Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.īig Friend: Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.Īssassin Heart: Your team counts as having 1 additional Assassin. Champions start with 2 Attack Damage.īest Friends I: Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.Īxiom Arc I: When your units kill an enemy they gain 20 Mana. Afterwards, gain 20 gold.Ĭombat Training I: Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.ĪFK: You cannot perform actions for the next 3 rounds. Lategame Specialist: Gain 40 gold when you reach Level 9. Band of Thieves: I Gain 1 Thief’s Gloves.
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